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    <title>ChucK + JS => ChucKScript</title>
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    <div id="program">// Globals 4: setting and getting ints, floats, strings; listen for event once
1 => global int globalInt;
2 => global float globalFloat;
"3" => global string globalString;
global Event windsOfChange;

<<< globalInt, globalFloat, globalString >>>;
windsOfChange.signal();
0.5::second => now;
<<< globalInt, globalFloat, globalString >>>;
windsOfChange.signal();
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    <script>
        theChuckReady.then( function() {
            // compile it for this test without waiting for the user to click button
            // just to make sure the global Event exists
            theChuck.runCode( "global Event windsOfChange;" ).then( function( shred )
            {
                // so we can do this after
                theChuck.listenForEventOnce( "windsOfChange", function()
                {
                    theChuck.setInt( "globalInt", 53 );
                    theChuck.setFloat( "globalFloat", 5.3 );
                    theChuck.setString( "globalString", "053" );

                    theChuck.listenForEventOnce( "windsOfChange", function() 
                    {
                        theChuck.getInt( "globalInt" ).then( function( result )
                        {
                            chuckPrint( "the gotten global int is ", result );
                        });
                        theChuck.getFloat( "globalFloat" ).then( function( result )
                        {
                            chuckPrint( "the gotten global float is ", result );
                        });
                        theChuck.getString( "globalString" ).then( function( result )
                        {
                            chuckPrint( "the gotten global string is ", result );
                        });
                    } );
                } );
            });
        });
    </script>
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